darnCritter
Posts : 29 Join date : 2009-05-06 Age : 52
| Subject: Tips for Clerics Mon Jun 22, 2009 7:22 am | |
| Post here tips for clerics. I will summarize your feedback in this message.
darnCritter | |
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Nacina
Posts : 6 Join date : 2009-09-12
| Subject: Skills Sat Sep 12, 2009 2:34 pm | |
| As far as i know at the moment the best way to set the skill points for a cleric is: dex, str, vit, mag 0, 0, 2, 3
However with Level 20 you should have around 17 points in strength to wield the new weapons. | |
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darnCritter
Posts : 29 Join date : 2009-05-06 Age : 52
| Subject: Re: Tips for Clerics Sat Sep 12, 2009 3:05 pm | |
| - Nacina wrote:
- As far as i know at the moment the best way to set the skill points for a cleric is:
dex, str, vit, mag 0, 0, 2, 3
However with Level 20 you should have around 17 points in strength to wield the new weapons. for clerics (and wizards) I suggest 1 of 2 options: - higher physical defense / lower magical attack-defense -> light armor = 3mag, 1str, 1dex every level - lower physcal defense / higher magical-defense -> arcane armor = 9mag, 1str every 2 levels Bear in mind that most mobs from lvl55,60 will be magical so if you better be arcane then. Switching from light armor can cost you a reset stone to move 50dex to 50mag optiCritter | |
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Yamiino
Posts : 8 Join date : 2009-11-02
| Subject: Re: Tips for Clerics Mon Nov 09, 2009 2:54 pm | |
| I suggest full mag + str (only for equip requirements) :] ive survived until 64 with 0 points on vit and it is pretty easy xP ofcourse you cannot tank a boss higher than you, no cleric can do that :] so~ mag + str is an advice from mr. jam | |
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| Subject: Re: Tips for Clerics | |
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